Where ECAi's counterpart, ECA, chooses not to accept funding from the interactive entertainment industry (the hardware and software publishers of computer and video games), the Institute is able to provide for ways in which individuals or corporations (including publishers) to contribute directly to actionable areas in which we're vested. Doing so enabled contributors with the ability to support any one initiative without generally supporting them all.
Present listing of ECAi Initiatives:
Cyberbullying/Cyberstalking - The ECA stands against cyberstalking and cyberbullying, which is defined as one using the Internet or other electronic means to stalk or harass one or more people, or an organization. In our attempt to empower our members and the general public, we are posting links to the various cyberstalking bills across the United States so that interested parties can better protect themselves from such unlawful and dangerous behavior.
Environmental Responsibility - we believe strongly that consumers have a duty to not contribute to eWaste, and computer and video games, like many consumer electronics, do have challenges associated with responsibly disposing of them. Our goal is to partner with like-minded organizations, corporations, and coalitions to empower and educate consumers about recycling programs and alternatives.
Fair Use - the rights of consumers in the digital age have been marginalized, in part, by the passage of the Digital Millennium Copyright Act (DMCA), a draconian piece of legislation made law that strips consumers of long-held rights. Like ECA, ECAi does not advocate a repeal of the law, nor does it believe in contrarian positioning, but rather a common sense middle ground that protects the rights of both intellectual property owners and consumers.
Net Neutrality - the preservation of the Internet's current usage, standards, guidelines and models is imperative for gamers, whose user experience is increasingly online. Gamers and gaming are among the heaviest users of bandwidth and would be adversely effected by service providers (e.g. telecom and cable companies) altering the way in which we buy, download, and play entertainment.
Parental Empowerment - we support industry self-regulation of game product and service dissemination as we do for music and movies. To that end, we believe that parents are the first, last, and best line of defense for keeping inappropriate games out of the hands of children. Government intervention has no place in the parent-child relationship, but we do see it as our privilege to educate parents about game content and provide resources for their understanding.
Regulation of Games - unlike the other two sectors of the entertainment industry, music and movies, games are unfairly targeted and demonized by anti-games advocates and politicians. ECAi vehemently opposes Government censorship of games and, through our Parental Empowerment initiative, works to better empower parents in making the right purchasing decisions when it comes to buying games for their children. We opposed anti-games and anti-gamer efforts and work with coalition partners to ensure that the successful track record of defeating such attempts continues.
Taxation of Games - legislators who look to unfairly and arbitrarily place additional taxes on game sales and rentals are practicing discrimination in a form that was previously reserved for so-called sin taxes - typically reserved for the sale of alcohol, tobacco, and firearms. Like anti-games and anti-gamer politicians, they seek to remove games from the entertainment medium in which they belong and place them instead in a category reserved for products and services that are harmful. This is ludicrous on its face, of course, and ECAi strongly opposes these unscrupulous tactics.